Archive for the ‘GW2’ Tag

The Mouse That Roars (Logitech’s G9 for TLC)

Logitech G9 Laser

Gee, 9 programmable buttons!

I started using Logitech’s G9 Laser mouse to play Guild Wars. I love the G9 because it allows me to handle repeat activities without taking my hand off the mouse. This is especially handy during the heat of battle or during loot-cleanup. Best of all: it’s nearly as cheap as buying a copy of Guild Wars 2.

It’s All in the Wrist…Not

Although I am a devoted trackball fan, unless someone makes a t-ball mouse as useful as the G9, I might never go back. 9 buttons that you can customize to your heart’s desire, unlimited macros, and customizable ergonomics. Trackballs are great because the ball moves, not the mouse (so the mouse is always where you expect it). The G9 is greater still because you don’t need to take your hand off the mouse as often. Read the rest of this entry »


Posted 25 July 2012 by Jez in Input devices

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GW2 Basics


Glossary of new terms

  • Soulbound are items that can only be used by the character (in GW1, this is called customization).
  • Waypoints are teleport destinations. In town, they are free; elsewhere they cost coin. (If you use them for dungeons, you can return to a dungeon without having to restart).
  • Equipment AKA kit is anything you can equip: Armor, Weapons, Accessories.
  • Transmutation allows you to merge similar items so you can move the awesome stats from the ugly weapon the cool-looking one (works for any kit)
  • Sigils are kit upgrades.


GW2 uses five types of Currency and tokens:

  • Coins are cash 1 Gold = 100 Silver = 10,000 Bronze, so the conversions are easy (500 Bronze = 5 silver, …); can be traded.
  • Gems are how ANet converts RL cash into something to spend in-game; they can be bought/sold at the Trading Post.
  • Glory is earned in and spent on personal PvP consumables and kit; non-tradeable.
  • Influence is the money that guilds need to buy improvements and in-game buffs. The more guildies online and playing together, the faster it accumulates; non-tradeable.
  • Karma is a method of rewarding you for participating in events/personal stories (sort of like freely-spendable quest rewards); non-tradeable.
  • Tokens are dungeon reward coupons, i.e. you earn them for completing a dungeon and can trade them for an item you choose.


  • Inventory starts off with a 20-slot starter backpack and four slots for bags (these can be bought or crafted). You can buy more slots with Gems (per character).
  • You can’t easily trade between individual players. Instead, there’s a huge auction house: Black Lion Trading Company. It’s awesome and worth its own article (or five).
  • The game has a substantial Crafting system which isn’t entirely documented (yet?) on the wiki. (This, too, is worth it’s own guide.)

Posted 25 July 2012 by Jez in Guides

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