Introduction to Pets

In GW1, pets were basically a tool for pulling, tanking, or distracting the enemy. In GW2, pets are a much more important tool in the Ranger’s build. In GW1, your choice of pet mattered hardly at all. In GW2, it might be the difference between wiping and pwning, between rallying or being defeated.

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Posted 6 April 2013 by Jez in Uncategorized

Reddit &tc Roundup, 23 March 2013

A summary of posts I found of interest, mostly from the GW2 subreddit, but sometimes, from elsewhere, too. Read the rest of this entry »

Posted 5 April 2013 by Jez in Uncategorized

The Mouse That Roars (Logitech’s G9 for TLC)

Logitech G9 Laser

Gee, 9 programmable buttons!

I started using Logitech’s G9 Laser mouse to play Guild Wars. I love the G9 because it allows me to handle repeat activities without taking my hand off the mouse. This is especially handy during the heat of battle or during loot-cleanup. Best of all: it’s nearly as cheap as buying a copy of Guild Wars 2.

It’s All in the Wrist…Not

Although I am a devoted trackball fan, unless someone makes a t-ball mouse as useful as the G9, I might never go back. 9 buttons that you can customize to your heart’s desire, unlimited macros, and customizable ergonomics. Trackballs are great because the ball moves, not the mouse (so the mouse is always where you expect it). The G9 is greater still because you don’t need to take your hand off the mouse as often. Read the rest of this entry »

Posted 25 July 2012 by Jez in Input devices

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GW2 Basics


Glossary of new terms

  • Soulbound are items that can only be used by the character (in GW1, this is called customization).
  • Waypoints are teleport destinations. In town, they are free; elsewhere they cost coin. (If you use them for dungeons, you can return to a dungeon without having to restart).
  • Equipment AKA kit is anything you can equip: Armor, Weapons, Accessories.
  • Transmutation allows you to merge similar items so you can move the awesome stats from the ugly weapon the cool-looking one (works for any kit)
  • Sigils are kit upgrades.


GW2 uses five types of Currency and tokens:

  • Coins are cash 1 Gold = 100 Silver = 10,000 Bronze, so the conversions are easy (500 Bronze = 5 silver, …); can be traded.
  • Gems are how ANet converts RL cash into something to spend in-game; they can be bought/sold at the Trading Post.
  • Glory is earned in and spent on personal PvP consumables and kit; non-tradeable.
  • Influence is the money that guilds need to buy improvements and in-game buffs. The more guildies online and playing together, the faster it accumulates; non-tradeable.
  • Karma is a method of rewarding you for participating in events/personal stories (sort of like freely-spendable quest rewards); non-tradeable.
  • Tokens are dungeon reward coupons, i.e. you earn them for completing a dungeon and can trade them for an item you choose.


  • Inventory starts off with a 20-slot starter backpack and four slots for bags (these can be bought or crafted). You can buy more slots with Gems (per character).
  • You can’t easily trade between individual players. Instead, there’s a huge auction house: Black Lion Trading Company. It’s awesome and worth its own article (or five).
  • The game has a substantial Crafting system which isn’t entirely documented (yet?) on the wiki. (This, too, is worth it’s own guide.)

Posted 25 July 2012 by Jez in Guides

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Input Device Basics (Make Your G9/13/Naga Work for You)

A lot of people are considering getting new input devices to assist them in playing MMOs. Deciding whether to buy one is an interesting topic, however this post covers what to do once you own one.

Program Me to Your Leader

The key thing to remember is that the device is supposed to work for you, not the other way around. So be careful using other people’s setups: the device needs to respond to your playstyle, your ergonomics, your desktop setup, and your games — don’t let the device dictate to you what is important and what isn’t.

I use a G9 Laser Mouse and a G13 gaming keypad, so these notes are focused on those two devices, but the principles apply to any alternative keyboard or mouse.

First Principles

Here are the principles I used to decide which buttons get mapped to what. The most important considerations are:

  • Comfort: Weapon skills go to the “home” row — that’s the location that feels the most natural to my hands. By default, it’s the G8 row (LG13) & the “06” row (N52).
  • Separation of powers: Mouse is for movement and targeting; keypad is for skills.
  • Combat vs not: 99% of combat doesn’t require the panels (chat, inventory, …), so those go to a different “key state” or “shift state.”
  • Comfort 2: All skills are in a comfortable location for my hand (no stretching); all skills are in a sensible location to my brain, i.e. don’t make me think too hard to remember if I don’t use it for a month.
  • Sense & sensibility: Set the bindings on the keyboard first, then setup the keypad (e.g. if you do something funky with your keyboard, like RSDF instead of WASD, stick to that — don’t try to learn two new setups).

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Posted 25 July 2012 by Jez in Input devices

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Storage Capacity

You start off with a mere 20-slots of personal storage and 30-slots of non-specialized bank storage. There are several ways to increase your capacity in Guild Wars 2, but the most economical choices are to craft or buy new bags for your character and designate your unused characters as storage toons. Read the rest of this entry »

Posted 25 July 2012 by Jez in Guides